Visualizing architecture in Virtual Reality (VR) provides something that traditional medium cannot – a truly encompassing sensation of space and scale. It’s difficult to show this on a video or a website but once you take that first virtual step into an environment that is entirely computer generated we think you’ll agree that this is a transformative technology for architecture.
Here at Cedeon we’ve overhauled our work flow to incorporate this new technology throughout our entire design pipeline. With the ability to output full 360° 3D stereoscopic imagery, fly-throughs, panoramic stills and fully interactive V.R. for headset displays and mobile phones. We also moved over toreal-time rendering technologies that lower the barrier to entry for V.R. and reduce costs. If you ever wanted the ability to walk around your product design inspecting it from different angles or walk inside your future home before it’s built then our V.R. products offer the most compelling solution.
Symbiosis with Architects
Being an architectural firm first and foremost we knew we needed a workflow that could seamlessly integrate with Architects’ at any stage of their design process. From 2D manual drawings through CAD to fully realized BIM, our workflow lets us take any input data set and squeeze as much design communication from it as possible – bringing it vividly to the layman while retaining core engineering principles and design accuracy.
Iterative design through play
As children we learn about form and function through tactile play. Over the course of our lives we become able to abstract ideas and we move away from physical exploration to 2D imagery, written words & other more complex, abstracted data (spreadsheets!). Virtual Reality allows us to revert back multiple levels of abstraction from the paper floor plan back to a more tangible visual and direct experience. Design flaws that were obfuscated on paper are able to ‘pop’ out as you explore the space virtually – combine this with interactivity and you have a recipe for near true to life design exploration.
The benefits to this are so numerous we are convinced that V.R. will become not only a staple in the design process but we will wonder how we were ever brave enough to build without it.
We use a combination technologies including Unreal Engine, which is a realtime (& computer game) engine.
We strive to use non proprietary, open technologies such as WebVR where possible ( http://mozvr.com/ ) This also helps us tie nicely with our WebGL offerings.