Cedeon Design

Retail Grocery Asset Pack - Unreal Engine 4

WIP: Retail Asset Pack for Unreal Engine 4

The goal here is to create a fully stocked grocery store for use in Archtectural Visualisations & computer games.

Obviously there are a lot of items in a fully stocked store so I’ve put a lot of thought into optimizing models and draw calls for use in a real-time graphics engine such as unreal engine 4.  For example, in the screenshot below there are only 2 unique static meshes for the entire shop’s confectionary, all driven by a single branding texture atlas.  I made 2 different materials for each giving 4 unique stacks of confectionary.  Once you reposition the stacks and mix & match materials and static meshes you get enough variation to look convincing IMHO.

I took a similar approach to the bottles crisp packets & cans, mixing individual models in different configurations and using multiple materials to drive the variation.

Retail Grocery Asset Pack - Unreal Engine 4

Retail Grocery Asset Pack – Unreal Engine 4

Retail Grocery Asset Pack - Unreal Engine 4

Retail Grocery Asset Pack – Unreal Engine 4

Retail Grocery Asset Pack - Unreal Engine 4

Retail Grocery Asset Pack – Unreal Engine 4

 

There’s a lot of work still to be done. If you think you would be interested in buying the final product, come give me encouragement on twitter – @cedeon.

Unreal Marketplace post is here –

https://forums.unrealengine.com/showthread.php?126631-Retail-Asset-Pack