The goal here is to create a fully stocked grocery store for use in Archtectural Visualisations & computer games.
Obviously there are a lot of items in a fully stocked store so I’ve put a lot of thought into optimizing models and draw calls for use in a real-time graphics engine such as unreal engine 4. For example, in the screenshot below there are only 2 unique static meshes for the entire shop’s confectionary, all driven by a single branding texture atlas. I made 2 different materials for each giving 4 unique stacks of confectionary. Once you reposition the stacks and mix & match materials and static meshes you get enough variation to look convincing IMHO.
I took a similar approach to the bottles crisp packets & cans, mixing individual models in different configurations and using multiple materials to drive the variation.
There’s a lot of work still to be done. If you think you would be interested in buying the final product, come give me encouragement on twitter – @cedeon.
Unreal Marketplace post is here –